“Active games are technology driven activities that require participants to engage in physical movement in order to play the games. A noteworthy aspect of active gaming is that participants do not realize they are exercising; they think they are simply playing video games and having fun. It is desirable to examine and understand the experiences and health benefits for both children and adults while participating in active gaming.”
(Hansen & Sanders, 2008)
Academy Mission
The mission of the Active Gaming Research Academy is to serve as an incubator for exploring the health benefits of technology driven physical activity. Specifically, the Academy conducts research related to the use of active gaming (including product testing, physiological effects, instructional methodologies, and sustainability) and provides consultation and educational direction to schools and fitness facilities related to creation of contemporary active gaming environments and use the appropriate curriculum and instructional methodologies.
USF Active Gaming Research Labs
Currently the Academy supports three distinct active gaming labs. Each lab provides a different model where beginning and experienced teachers, as well as other practitioners, can explore the pedagogical strategies and contemporary curriculums/programming used in an active gaming environment. The labs also provide opportunities for researchers to investigate the potential of active gaming as a method of increasing fitness levels, affecting cognitive and social development, and decreasing childhood obesity. Academy research labs include:







